Final Stretch
Snow Game » Devlog
The deadline is here and I have come a long way from just having shadows of the dodecahedron.
Features of game:
Snowball changes size corresponding to health
Collision of trees and ice cubes to affect health
Movement of player on x and z axes
Random x position spawn of obstacles
Sounds and music
Had I managed my time better and focused more on the design brief here are the things I would have done:
- Set a successful 'setInterval' timer to decrease health instead of mapping it to the result of a sum
- Have successful css snow overlay (shown in video), this worked locally but not on the server for some reason
- Integrated mountains on the side using large cone geometries extending from the entity class.
- Had more aesthetically appealing obstacles to suit the theme (e.g. snowman) by merging geometries etc.
- Discover a way to map the scale of the sphere to the health value
- Had 'explosions' upon impact of objects by using vertex faces of the object to scatter after collision