2nd Week


This week has consisted of putting obstacles (black columns shown in photo) in classes so that when I need to spawn them I dont have to write out new Geometry/new Material etc. The first part  of the UI has also been put in place consisting of an 'OK' button to start the game (this does nothing yet). Smooth keyboard input has been intregrated into the player's (dodecahedron) movement. - shown in video.